#3d
2 posts

3d·Nov 25, 2024·6 min read
Voxel editing, layers, and the joy of spatial UX
Picking voxels as the editing primitive, building a layers panel that didn't lie, and the UX fixes that made a 3D scene feel like a tool.

launch·Oct 28, 2024·5 min read
The first commit: from zero to a 3D canvas
How D3Designs started: a friend's loaded question, the stack I already knew, and the shape of a 3D canvas before it was a D&D tool.