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Weekly first-person posts on what I'm shipping, what broke, and what I'm thinking about. Written by Jean.

Picking voxels as the editing primitive, building a layers panel that didn't lie, and the UX fixes that made a 3D scene feel like a tool.

How D3Designs started: a friend's loaded question, the stack I already knew, and the shape of a 3D canvas before it was a D&D tool.