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refactor·Jun 30, 2025·5 min read
The June sprint, or what coming back looks like
Coming back from a long break, the right first move wasn't a new feature. It was the cleanup that had been bothering me before I left.

3d·Nov 25, 2024·6 min read
Voxel editing, layers, and the joy of spatial UX
Picking voxels as the editing primitive, building a layers panel that didn't lie, and the UX fixes that made a 3D scene feel like a tool.